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Learn how and when to remove this template message When the mark arrives at the Three-card Monte game, it is likely that a number of other players will be seen winning and losing money at the game.
The people engaged in playing the game are often shills , confederates of the dealer who pretend to play so as to give the illusion of a straight gambling game.
Eventually, if the mark enters the game, they will be cheated through any number of methods. An example of a simple scheme involves a dealer and two shills: A three-card Monte stand in Warsaw, July The dealer and shills act as if they do not know each other.
The mark will come upon a game being conducted in a seemingly clandestine manner, perhaps with somebody "looking out" for police. The dealer will be engaged in his role, with the first shill betting money. The first shill may be winning, leading the mark to observe that easy money may be had, or losing, leading the mark to observe that they could beat the game and win money where the first shill is losing it. While the mark is watching, the second shill, acting as a casual passerby like the mark, will casually engage a mark in conversation regarding the game, commenting on either how easily the first shill is winning or how they are losing money because they cannot win at what appears to the mark to be a simple game.
This conversation is engineered to implicitly encourage the mark to play, and it is possible the second shill could resort to outright encouragement. If the mark does not enter the game, the dealer may claim to see police and will fold up the operation and restart it elsewhere, or will wait for another mark to appear on the scene. If the mark enters the game, they may be "had" cheated by a number of techniques.